Meower health

Faulty natural instincts, the promises of immense nourishment sessions and a terrible misunderstanding of the concept of "squad" costed Meower the recruitment into a mercenary team instead of the subscription to a soccer competition. Despite all of that, he has hardly found any compromising difference between war and sports - if anything, there's less throw-ins and people die much less often on the battlefields.

  • Affiliation: BLU
  • Likes: italian food, every girl with a nice protruding gut
  • Dislikes: getting nerfed
(AcidLead): Eh, yeah. Pretty much one of the best combat units out there, and he's not even wearing armor. I mean, if every assault class ran like the dickens and had the power to fly through the air... Ha ha ha. Yeah, even I don't think that's funny. I'm pretty much content to cheer this guy on from the sidelines. He makes good sport of the 'zone. (Meower): Much obliged.


HP: 110 Run Power: 1.3 M1: Knives Chau (3x12 damage) (Meower): If you're reading this, tell Rebel that I love him for this attack. M2: Kick (26 damage) - spawns a soccer ball to kick if one doesn't already exist (35 damage) Down+M2: Slide Tackle (45 damage) -must be performed on the ground Can double jump.


Use your mobility to change up your style and take advantage of your enemy's weaknesses. Meower is good at nearly everything; his biggest advantage compared to other fast classes is his ammo-less strong melee attacks.

Red Team
RebelINS, Iji, Techno Viking, Vein, Psychopath, Anna, Agh, Snare, Slain, z4 Giraffe
Blue Team
Bo Jackson, Meower, Sorceress, E. Honda, Xan Kriegor, Drool Warrior, Mojo Jojo, Maiden in Black, Commander Shepard, Saniman
Marine, Samus Aran, Rosie Stark, Richter Belmont, Dhalsim, Dr. Doom, Vault Boy, Chryssalid, Dante