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if currentWeapon.agility>=7 && currentWeapon.endurance <=5 {
    //travel light
    canDoublejump=true;
    currentWeapon.perks |=$08
    //allows you to double jump
}

if currentWeapon.luck>=6 {
    if currentWeapon.endurance >=4 && currentWeapon.endurance <6 {
    //toughness
    //gives you increased physical defense
        if currentWeapon.agility>=4{
            basePDef=1.1;
            currentWeapon.perks |=$01
        }
        else {
            basePDef=1.2;
            currentWeapon.perks |=$02
        }
        physicalDefenseMod=basePDef;
    }
    else if currentWeapon.endurance >=6{
        if currentWeapon.agility>=4{
            basePDef=1.2;
            currentWeapon.perks |=$02
        }
        else {
            basePDef=1.3;
            currentWeapon.perks |=$04
        }
        physicalDefenseMod=basePDef;
    }
}
if currentWeapon.luck>=7 && currentWeapon.charisma>=4 {
    //bloody mess
    //increases all damage you do and makes all your kills explosive kills
    currentWeapon.perks |=$10
}
if currentWeapon.charisma>=5 && currentWeapon.endurance>=3 && currentWeapon.perception>=3 {
    //faster healing
    //regain a bit more hp with stimpacks
    currentWeapon.perks |=$20
}
if currentWeapon.charisma>=6 && (currentWeapon.strength<=5 || currentWeapon.intelligence<=5) {
    //cult of personality
    //increases heal aura boost
    currentWeapon.perks |=$40
}
if currentWeapon.charisma<=6 && currentWeapon.luck>=5 {
    //scrounger
    //regain 1 ammo whenever you pick up a health pickup while you have less than max ammo and hp
    currentWeapon.perks |=$80
}
if currentWeapon.strength<=6 && currentWeapon.luck>=5 && currentWeapon.agility>=4 && currentWeapon.perception>=4 {
    //weapon handling
    //less spread on your ranged weapon
    currentWeapon.perks |=$100
}
if currentWeapon.agility>=5 && currentWeapon.perception>=7 {
    //bonus rate of fire
    //faster refire rate on your ranged weapon
    currentWeapon.perks |=$200
}
if currentWeapon.agility>=5 && currentWeapon.luck>=4 && currentWeapon.intelligence<=6{
    //rapid reload
    //faster ammo reload on ranged weapon
    currentWeapon.perks |=$400
}
if currentWeapon.charisma<=4 && (currentWeapon.strength>=6 || currentWeapon.endurance>=6) {
    //terrifying presence
    //decreases nearby enemy physical and elemental offense
    currentWeapon.perks |=$800
}
if currentWeapon.strength>=6 && currentWeapon.endurance>=7 && currentWeapon.agility>=4{
    //super slam
    //gives you some stun on your melee attacks
    currentWeapon.perks |=$1000
}
if currentWeapon.endurance>=7 && currentWeapon.agility>=7 && currentWeapon.charisma>=4{
    //slayer
    //increases melee weapon damage
    currentWeapon.perks |=$2000
}
if currentWeapon.perception>=7 && currentWeapon.agility>=7 && currentWeapon.charisma>=4{
    //sniper
    //increases ranged weapon damage
    currentWeapon.perks |=$4000
}
if currentWeapon.luck>=8 && currentWeapon.charisma<=3 && currentWeapon.agility>=7{
    //grim reaper's sprint
    //gives you life leech on your ranged and melee attacks
    currentWeapon.perks |=$8000
}

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