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BackgroundEdit

Psycho health

The young Psychopath has always been torn between his two favorite pastimes: setting everything and everyone on fire and subsequently healing his victims with rudimentary band aids out of pure unfiltered insanity. The vicious cycle kept on going for 5 long years, until his studies at the Garrison Academy for Fiery and Medical Geniuses enabled him to construct himself a weapon that could satisfy both his cravings, with much relief from his fellow colleagues, his family members and the respective insurance companies.

  • Affiliation: RED
  • Likes: multitasking, the smell of barbecue
  • Dislikes: making up his mind, furniture shops
(AcidLead): Actually, he propagates his own buisness - pretty intelligent if you consider it. If he was ever out of a job he could just cook someone and then heal them. I should suggest this to the Consumer Market Creation Division. We could have shops for guys like Psycho up in a week, no less.

AbilitiesEdit

HP: 120 Run Power: 1.1 M1: Heal Target M2: Flamethrower Down+M2: Airblast M1+M2: Ubercharge (when fully charged) Auto-regenerates 5 hp/sec

StrategyEdit

As one of the few Firebug-themed classes added to INSmod, and considering the effectiveness of Infiltrator-based INSmod classes, AND considering the Healer should never be left at home, Psychopath is an almost required presence on the battlefield. Tactics aren't that hard; just be more aggressive than a normal Healer and don't forget you aren't a Firebug.


Red Team
RebelINS, Iji, Techno Viking, Vein, Psychopath, Anna, Agh, Snare, Slain, z4 Giraffe
Blue Team
Bo Jackson, Meower, Sorceress, E. Honda, Xan Kriegor, Drool Warrior, Mojo Jojo, Maiden in Black, Commander Shepard, Saniman
Neutral
Marine, Samus Aran, Rosie Stark, Richter Belmont, Dhalsim, Dr. Doom, Vault Boy, Chryssalid, Dante

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